Story Rich Time Management
- Gamedesign & QA
- Involvement: ♥ ♥ • • •
- Release: 2011
During the development of Campfire Legends – The Last Act that required my full attention, our in-house team was working hard on Delicious: Emily’s Childhood Memories, which marked a further refinement of a formula that would see many, many more sequels that continue even up to today, with new releases every nine months or so.
My direct involvement was limited to designing a few levels here and there and help the team out with various tasks and some more QA to make sure the game met with our standards.
[…] TBD
